New stuff added: (For now, all this stuff is pretty much no frills or wonderful pics, I'm just working to get it all into HTML and up.) And HEY, if you notice anything WIERD on these pages, tell me, cause a lot of them were done hard and fast, and so I screwed a few things that I found already.
My big list 'o guns.
More pistols than anything, cause I like them. Almost all the
guns exist now, aside from a few others, because FASA guns, and
their lack of listed calibers created a problem once. Real guns
have more style anyways. You feel more menacing with an MP-5k
than some "Smartgun." :)
Stuff
to toss people in and move them around. Stuff from the net, from
my old games, and wierd places like that.
Cars
A bunch of questions in
addition to the Fasa questions you probably should be able to
answer when you character is "done." Since SR exists in
this world, most of the questions are pretty easy to answer. I
tried using this list for a D&D character for use in a world
my DM created. Doesn't work when you don't know the world. ^_^
A long and kinda
organized list of edges and flaws, from other PC's, random
thoughts, and net gathering.
Long chart of various
firearms calibers, and potential damage.
Random stuff on
carrying guns and metas using guns.
Confused about what to
pay your players for the wiz job you've just spent hours laying
down for them to do? Try this handy (and very old!) general guide
to what you're wandering team o' death dispensing PC's should be
making.
Varied house rules that
have come and gone in games, some alterations, clarifications,
and expansions on FASA rules, and some just wierd new stuff. A
few new skills too, for lack of a better place.
List of cyber and
bioware that's been used in games I've played. Some gathered from
across the net, some made for our games.
Jill
Coburn
wandering misfit physad from Nova Scotia, getting into drek all
over the UCAS and CAS..
My character from the online game fellow
villager TSSR is running
Access info on Hatch's
online SR game.
Now, that same wierd story from the gun magazine. It's quite cool, and if you're ever in SA, you'll stay away from prisons.
I'm in touch with my inner Klingon.